![]() ![]() ![]() PC Xbox One X Xbox One Motion blur on Xbox One X gets a boost too. The draw distance on distant track detail is pushed a little further on PC however. PC Xbox One X Xbox One Higher quality LODs are applied to Xbox One X, bringing the machine closer to PC in terms of car, foliage and building detail. Also note Xbox One X's massive boost in static shadow quality across the ground, in this case matching PC's top preset - though we're informed the mapping can go higher than PC in places. Remarkably, the enhanced patch even retains 4x MSAA one of few modern titles to incorporate it. PC Xbox One X Xbox One Forza Horizon 3 turns up with a native 3840x2160 resolution on Xbox One X, quadrupling the pixel count of a regular Xbox One's 1920x1080. It's a marginal difference, but likely a performance-saving one for the console. Simply put, the X version uses fewer samples than PC, which translates to more obvious gradients on the effect as objects swing past. It has its limits though, and this is where we find Xbox One X's settings fall short of PC's ultra preset. Sample quality is increased, creating a smoother blend between consecutive frames on moving objects, and even camera whip-pans. The second big point is motion blur, which also gets a healthy bump over base Xbox One. That brings it up to par with PC's best preset, and it's during cut-scenes that this mark-up in quality shines especially. Forza Horizon 3 gets the maximum 16x anisotropic filtering setting on all surfaces with this patch - a visible boost when viewing dirt tricks or road marks at tight angles. Texture assets are the same between base Xbox One and PC, but the presentation of these materials is much improved on Xbox One X. As ever with the move to 4K, simply using standard Xbox One settings and calling it a day wouldn't entirely satisfy, and plenty of tinkering has gone on under the hood. For now, PC remains the only platform where a higher refresh is possible.Ĭlearly the mandate of this patch is on improving visuals, and Playground Games pushes the X hardware to impressive returns here. At least 30fps is locked on Xbox One X - it's unshakeable - though there's no escaping the sense that it's a missed opportunity for such a fast-paced title. Bearing in mind the game draws in swathes of terrain, from forests to giant cityscapes, all in an open-ended manner, it's clear it's a different technical beast to Turn 10's pure racing sim. Compared to Forza Motorsport 7 - which does hit 4K60 - there's a sense Horizon 3's focus on CPU interactions adds an extra challenge to locking to 60Hz. What you get instead is, in fairness, a rock-solid 30fps delivery, much like base Xbox One hardware's. Sadly, no 60fps option is available, which is high on the wish-list for console fans of the game. Tom dissects the settings next to a fully maxed out PC version.Īt this point, there's no skirting the issue of frame-rate. ![]() Forza Horizon 3 hits Xbox One X in style with full 4K support at a locked 30fps. For anyone buying an ultra HD TV today, Forza Horizon 3 has immediately become great showcase material. It's a phenomenal effort, and the only console title we've seen this generation to apply 4x MSAA to such a high resolution image. However, on the whole it's only a marginal change, and Microsoft's console pushes a beautifully crisp and clear frame that's a near pixel-match for PC at 4K. In that case you have the option of FXAA on top of the 4x MSAA - which can refine the stair-steps even further compared to Xbox One X. Even so, PC running at 4K and max settings does highlights a few interesting contrasts. The final image quality when combined with motion blur is superb, and really it's hard to criticise a graphics engine firing on all cylinders in this way. Surprisingly, there's enough GPU overhead to retain the taxing, 4x multi-sample anti-aliasing we had on the regular Xbox One, running in tandem with that 4K resolution. The good news continues when it comes to how that 4K image is presented. Fixing it to 4K is an incredible feat in itself: a quadrupling of pixels rendered compared to a base Xbox One's 1080p, in effect mirroring the efforts Turn 10 made with Forza Motorsport 7. What you get with Horizon 3 on Xbox One X is a true 3840x2160 rendition of the game with no dynamic scaling or checkerboarding in play. This X patch won't satisfy those looking for a 60fps version of the game - the lock remains at 30fps - but what it does bring to the table in terms of 4K support does impress. Developer Playground Games has justifiable confidence in this update - to the point that we were invited to its Leamington Spa office for a rundown of the benefits, and handed footage ahead of time. Forza Horizon 3 gets an enhanced Xbox One X patch this week, adding a 4K presentation plus other extras to an already visually arresting title. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |